Game guide

Afterclose: Night Delivery monster and boss guide

Last updated: · By portable nutrition, the developer

Threats in Afterclose: Night Delivery come in five tiers: regular threats, Champion packs (blue names, from Day 6), Unique mobs (gold names, from Day 10), eight named Mythic mobs (orange names, from Day 14) and four Bosses. The tougher the tier, the more of the shift quota it pays and the more gear rolls it drops. Bosses, Mythic mobs, several regular threats and the modifiers draw a warning shape on the floor before they strike.

In short

Day 16 gameplay: a Unique mob named 'Points Thief', a Champion Toaster pack and modifier tags such as Overheat and Stock Hoarder

How do the monster tiers compare?

Regular threats give a small fixed score per kill. Champion, Unique, Mythic and Boss kills add a share of that shift's quota on top, and each tier drops gear. Unique and Mythic mobs drop from a special table that can include Unique and Set items.

Monster tiers compared
TierFirst appearsHow oftenQuota share per killGear drops
ChampionDay 6Some shifts: 30% on Day 6, rising to 70% on Day 251%1 roll per monster, with a ×3 drop chance
UniqueDay 10Some shifts: 25% on Day 10, rising to 60% on Day 306%3 guaranteed, from a table that can include Uniques and Sets
MythicDay 144% of shifts without a Boss15%5 guaranteed, same table, plus a guaranteed Rune
BossDay 4Days 4, 8 and 12, then every 5th shift of Endless Overtime10%3 guaranteed, plus a guaranteed Rune

Which regular threats are there?

The three basic threats (Basket, Toy Car and Toaster) are there from the first Days. New ones join as you go further, each with a pattern you can learn. The new ones announce their name and a one-line hint the first time they appear.

Regular threats
ThreatFirst appearsHow to deal with it
BasketDay 1A walking shopping basket that follows you straight at a steady pace
Toy CarDay 1Sprints in short bursts, then almost stops: dodge while it pauses
ToasterDay 3Slow, then a sudden fast charge after a long wind-up
MannequinDay 2Freezes if you look · Creeps up if you turn
Thief RaccoonDay 5Steals your cargo · Bump it to get it back
Vending TurretDay 6Red line = can shot · Step aside
Runaway CartDay 7Red line? Sidestep · Hitting a wall weakens it
Firework BalloonDay 9Pops when the red ring fills · Pop it near the swarm
Pigeon FlockDay 10Weak but swoops in fast · One scan finishes it
Cleaning BotDay 11Puddles make you slip · Its body is tough
Shopping BagDay 12Red-ringed bags make you drop cargo
Inflatable DollDay 14Wind pushes you back · It won't hurt

From Day 12 a swarm of 20 or more Shopping Bags pours out of a store door once per shift (twice from Day 20; on Boss shifts only the first one), with a warning first.

What are Champion packs?

From Day 6 some shifts bring a Champion pack: 3 monsters of the same type with blue names that share one modifier. The chance per shift rises from 30% on Day 6 to 70% on Day 25, and from Day 18 a second pack can appear. Each Champion pays 1% of the quota, and their drop chance is ×3.

What are Unique mobs, and what do the modifiers do?

From Day 10 a shift can bring one Unique: a gold-named leader with a random name such as Expired Toaster 'Receipt Devourer', 2 to 4 followers and 1 to 3 modifiers (1 at first, 2 from Day 15, 3 from Day 25). The chance per shift rises from 25% on Day 10 to 60% on Day 30. Only the leader pays quota share and drops the special gear; the followers are ordinary threats.

The 12 monster modifiers
ModifierWhat it does
Flash Sale SprintMoves 35% faster
Plastic WrapWrapped in tougher plastic, so it takes more hits to defeat
SplitterSplits into 2 fast mini-threats when defeated
Magnet JamWhile it is near, your pickup range shrinks to 55%
OverheatExplodes where it falls, after a 0.8-second warning ring
FrozenTouching it leaves you slowed on the ice for a moment
StaticFires a line of current at you (0.9-second warning)
Battery DrainWhile you are near it, your Dash recharges at only 50% speed
Tag BarrageFires a fan of 3 price-tag shots (0.85-second warning)
Blink DisplayTeleports next to you after a 0.7-second warning marker
Stock HoarderEats cargo lying on the floor to heal
Manager AuraOther monsters near it move 25% faster

A Champion pack shares one of these modifiers, and a Unique mob carries up to three.

Which Mythic mobs exist?

From Day 14, a shift without a Boss has a 4% chance to bring one of 8 named Mythic mobs with orange names. It appears about 18 seconds into the shift, far from Pico, and its attacks always show a warning shape first. Defeating one pays 15% of the quota, drops 5 pieces of gear and always drops a Rune. The first time you defeat each Mythic, it also drops a guaranteed Legendary.

The 8 Mythic mobs
MythicFirst appearsHint
Mold KingDay 14A mountain of expired bread · Dodge the spore clouds
Freezer QueenDay 14Ice cream freezer · Sidestep the fan-shaped frost
Receipt WraithDay 16Endless receipt · Teleports after each whip strike
Price Tag GunslingerDay 18Label-gun outlaw · Slip between the three price tags
Red Label CashierDay 20Closing-sale register · Dodge the cross-shaped scan beams
Mannequin MarshalDay 22Freezes when you look at it · Summons mannequin minions
Runaway Cart KingDay 24Giant cart · Charges three times to the end of the red line
Doll KingDay 26King of the toy aisle · Ground slams and doll swarms

How do you beat each Boss?

Bosses appear on Day 4, Day 8 and Day 12. In Endless Overtime (from Day 13) every 5th shift has one: Day 17, Day 22, Day 27, Day 32 and so on, cycling through all four Bosses. You cannot clock out while a Boss is alive. A Boss pays 10% of the quota, drops 3 pieces of gear and always drops a Rune.

The 4 Bosses
BossFirst appearsHow to beat it
InspectorDay 4Stay close and your auto-scan hits it
Forklift ForemanDay 8Sidestep the red warning line so it slams the wall, then strike
Blackout TechnicianDay 12Chase it down before the blackout. Use Flash on summoned threats
Closing Guard RobotDay 32Step aside when the yellow searchlight fan fills up

How does the Bounty Board work?

Once your best Day reaches 12, the Bounty Board posts one Mythic mob as the target of the day (it prefers Mythics you have not defeated yet). The target joins the first shift of Day 12 or later in your first run of the day that reaches it, far from Pico, even if it would not normally appear that early. It is only used up once it actually appears, so a run that ends earlier does not waste it. Defeating it pays a Bounty Reward of 50 Enhance Stones and a Rune, once per day.

If the target appears and you do not defeat it in that run, it is gone until tomorrow. Before you start a run you can watch an ad to swap the target, up to 2 times per day.

What is the Secret Doll Warehouse?

From Day 8 a cracked door sometimes (2% of shifts) appears on a store wall. Dash through it, and after the shift the Secret Doll Warehouse opens: a 30-second bonus shift with no quota, where you defeat dolls for Runes. Clearing it pays 2 Runes and 60 Enhance Stones. The Doll King can also drop a key to it (35% chance).

FAQ

What is the difference between Champion, Unique and Mythic mobs?

Champions are packs of 3 with blue names from Day 6. Unique mobs are single gold-named leaders with followers and up to 3 modifiers from Day 10. Mythic mobs are 8 named monsters with fixed attacks and orange names from Day 14. Higher tiers pay more quota and drop more gear.

When do Mythic mobs appear?

From Day 14, each shift without a Boss has a 4% chance of one Mythic mob, about 18 seconds in. The daily Bounty Board target is a guaranteed Mythic: it appears in the first shift of Day 12 or later that day.

How does the Bounty Board work?

After your best Day reaches 12, one Mythic is posted as the daily target. Defeat it when it appears (in the first shift of Day 12 or later that day) for 50 Enhance Stones and a Rune. If it appears and you do not defeat it, it is gone until tomorrow. You can swap the target up to 2 times per day by watching an ad.

How do you beat the Bosses?

Each Boss has its own pattern. Stay close to the Inspector so your Scan hits it, sidestep the Forklift Foreman's red line so it slams into the wall, chase the Blackout Technician before the blackout and Flash its summoned threats, and step aside when the Closing Guard Robot's searchlight fan fills up.

Checked against the game's code and in-game text on October 10, 2026, for the Google Play and App Store versions. Numbers can change when the game is updated.

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